Action, Adventure, 3rd person
PC
Outsiders
Junior 2D Concept Artist - Freelance
My main task was to create concept art for the game's environments, mostly to build a first vision for certain locations. As such, I worked on three main villages to start figuring out their identity.
I then spent time creating the type of mechanisms used by robots and workers of New Cairo, which would be found in the demo level. The tough part was to fit an art direction built on futuristic aspects without falling into the full science-fiction trap.
I also participated in the visual development of the demo level with visual concepts of the level design but also props to give life and coherence to the level, so as to show that there is activity in the mines.