Adventure, Platformer, Multiplayer (2)
PC
School Project - Game Art Bachelor 2nd Year
Game Designer, 2D Environment & Props Artist, 3D Artist Modeling et Texturing, UI Artist
My very first mission in this group project was to draw concepts of environments and flora for the different levels. As levels evolved, we wanted the flora to visibly evolve as well as the levels progress, so we took that into account while working on concepts. I also worked on props concepts for the 3D team.
When it comes to 2D production, I conceptualized and produces every backgrounds, first as one layer then trying to make a parallax work. I also produced most of the game's UI assets, along with Yannis CLOAREC, and worked on the maps for the game and the menu.
For the 3D part, I was in charge of most game assets texturing as well as the menu assets one, modeled by Yannis CLOAREC. A couple of modelisations were made by me but the majority of my work was texture painting on Blender.
Producing was mostly a non-official mission as I only took upon myself to make sure we would keep a clean Trello. I made sure that deadlines were respected for each of our sprint tasks with minimum delays.